![]() ![]() Of course, you can do a lot more with these entities, but that is something you need to mess around with yourself. And if you use Icon/Objective Texture, make sure you write the full name without the extension. More zombies, updated visuals, an active dev team, all new mechanics and more. BrainBread 2 Browse game Gaming Browse all gaming Top 10 Easter Eggs PART 2 Video Games HS Top 251K views 5 years ago Animation vs. And of course, you can also make your own textures. BrainBread 2, the spiritual successor to the big hit BrainBread for Half-Life 1 returns bloodier than ever. ![]() Month Peak Gain Gain Min Daily Peak Avg Daily Peak November 2022: 81,526 +6,482 +9. And for the texture itself, you can find the textures under vgui/hud/objectiveicons/. 43,516: 0: 248,124: players right now 24-hour peak all-time peak Player Count History. Icon/Objective Location only need the name of a info_target and it will set the texture on that location. On this example, i set the OnFail to spawn Fred, and OnEnd to enable the escape trigger.Īnd if you want to have a icon showing where to go, you can use the Icon/Objective Texture and Icon/Objective Location. Paladins - Steam Charts Paladins 7,760 playing 37 min ago 8,819 24-hour peak 60,566 all-time peak Zoom From To 29. But lets get into the outputs, so we can set what happens if the timer fails before you kill all needed zombies, or when you actually kill them. Very simple isn't it? And for the %s1, it basically means that the code will override that string with numbers that will count how many zombies you have left to exterminate. Kill %s1 amount of zombies before the timer runs out! And don't forget to set Should Fail to Yes. On our first example objective, lets name it, set a timer and how many we need to kill before the time runs out. Logic_objectiveEverytime you create your logic_objective, make sure you change the INDEX, they can't use the same INDEX as the first one, else they will break. ![]()
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