Ventriloquism: Throws voice for 1 min./level. Unseen Servant: Invisible force obeys your commands. Undetectable Alignment: Conceals alignment for 24 hours. Summon Monster I: Summons extraplanar creature to fight for you. Sleep: Puts 4 HD of creatures into magical slumber. Silent Image: Creates minor illusion of your design. Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. Obscure Object: Masks object against scrying. Magic Mouth M: Objects speaks once when triggered. Identify: Gives +10 bonus to identify magic items. Hypnotism: Fascinates 2d4 HD of creatures. Hideous Laughter: Subject loses actions for 1 round/ level. 1st-Level Bard SpellsĪnimate Rope: Makes a rope move at your command.Ĭause Fear: One creature of 5 HD or less flees for 1d4 rounds.Ĭharm Person: Makes one person your friend.Ĭomprehend Languages: You understand all languages.Ĭonfusion, Lesser: One creature is confusedfor 1 round.Ĭure Light Wounds: Cures 1d8 damage + 1/level (max +5).ĭetect Secret Doors: Reveals hidden doors within 60 ft.Įrase: Mundane or magical writing vanishes.Įxpeditious Retreat: Your base land speed increases by 30 ft.įeather Fall: Objects or creatures fall slowly. Summon Instrument: Summons one musical instrument. Resistance: Subject gains +1 on saving throws. Open/Close: Opens or closes small or light things. Message: Whisper conversation at distance. Mending: Makes minor repairs on an object. Lullaby: Makes subject drowsy: –5 on Perception checks, –2 on Will saves against sleep. Sorcerer/Wizard Spells Bard Spells 0-Level Bard Spellsĭancing Lights: Creates torches or other lights.ĭaze: Humanoid creature of 4 HD or less loses next action.ĭetect Magic: Detects spells and magic items within 60 ft.įlare: Dazzles one creature (–1 on attack rolls). The word "level" in the short descriptions that follow always refers to caster level.Ĭreatures and Characters: The words "creature" and "character" are used synonymously in the short descriptions. A creature with no classes has a caster level equal to its Hit Dice unless otherwise specified. Creatures with Hit Dice only from their race, not from classes, still have character levels equal to their Hit Dice.Ĭaster Level: A spell's power often depends on caster level, which is defined as the caster's class level for the purpose of casting a particular spell. Hit Dice: The term "Hit Dice" is used synonymously with "character levels" for effects that affect a specific number of Hit Dice of creatures. When a spell's name begins with "lesser," "greater," or "mass," the spell is alphabetized under the second word of the spell name instead. Order of Presentation: In the spell lists and the short descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain spell chains. An M or F appearing at the end of a spell's name in the spell lists denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch.
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